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Some friends and I log interesting rendering resources on a github page if ever anyone wants to contribute/check it out! It's pretty new so it's missing a ton of our older links, but it should grow fairly quickly! github.com/AlexSabourinDev/awe

@AlexSneezeKing
another batch I just remembered:

adriancourreges.com/blog/ dissects the way popular games render a frame

advances.realtimerendering.com/
landing page for all the SIGGRAPH 'Advances in real time rendering' tracks, with the materials for most talks

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