Follow

Some friends and I log interesting rendering resources on a github page if ever anyone wants to contribute/check it out! It's pretty new so it's missing a ton of our older links, but it should grow fairly quickly! github.com/AlexSabourinDev/awe

@AlexSneezeKing
another batch I just remembered:

adriancourreges.com/blog/ dissects the way popular games render a frame

advances.realtimerendering.com/
landing page for all the SIGGRAPH 'Advances in real time rendering' tracks, with the materials for most talks

Sign in to participate in the conversation
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!