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Modified my home renderer from glBufferData to persistent data and saw the data transfer go from 40ms to 3ms for 1 million instances! (Admittedly, I have to wait 30ms in order to wait for the transfer to complete at the next iteration. But if I did more than just rendering, my throughput would be great!)

Really pleased with AZDO OpenGL, might give me the incentive to learn Vulkan.

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