: Latest (maddest?) tooling I did was post-processing our .net assemblies, rewriting stuff. Because fuck convention - this is OUR code, right? ;)

@AngryAnt Craziest we did was last week, added some Cecil wizardy to change UnityEngine.dll IL. Found a perf issue that we couldnt wait to be solved in the engine :)

@tjheuvel Heh I also ended up patching UnityEditor in order to get a callback for the patcher before the IL2CPP build step ;)

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