: Ah and since 08 I’ve built and maintained Behave: Visual AI designer (BT, Utility, Blackboard), compiler, and runtime remote debugger.

Initially specific - later engine agnostic with multiple compilers and standalone IDE.

Lots of discussion topics in there like:
- Architecture
- UI
- Codegen
- Serialisation
- Debugging
- Lockless high-throughout multithreading because OMG user code interface + network streaming of state & events

Sign in to participate in the conversation
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!