#tools: Ah and since 08 I’ve built and maintained Behave: Visual AI designer (BT, Utility, Blackboard), compiler, and runtime remote debugger.
Initially #unity3d specific - later engine agnostic with multiple compilers and standalone IDE.
Lots of discussion topics in there like:
- Lockless high-throughout multithreading because OMG user code interface + network streaming of state & events
Game development! Discussions about game development and related fields, and/or by game developers and related professions.