@Tak The other day I got curious and found that a full clone of Static Sky without the LFS checkout is a refreshingly nimble 450mb :)

Look! Here is a thing we are making. Come help us make more of it!

Complete contract, full hiring flow details, private q&a: cph.framebunker.jobs/

Finally into official preview: blogs.unity3d.com/2019/05/30/a

It's been a long road since blogs.unity3d.com/2012/07/03/l

Big ♥️ to our very own @mdiluz , who has done a ton of extremely necessary, even though not always extremely glamorous, work toward making this a reality.

@sinbad Very nice. Recently decided to take the plunge and order blank, backlit, caps for the subset of keys I use on my ErgoDox EZ.

I use the per-key lighting to relay key functionality in non-alpha layers, but other than that this board finally pushed me fully to touch-typing. So I'm going to see where this trek to blank town takes me.

I may be slightly giddy awaiting delivery ;)

Maintaining engine assembly patches when doing large version skips is always an interesting bag of unexpected and undefined.

Leaving it to stew for a while, returning in a couple of days ;)

blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

@cidney Time: I make it - downtime has to be a priority and I like games.

Staying current: Read reviews/articles/white papers, watch reviews/presentations/plays.

@jos @tophatsquid @NuType On git, yea. You lure uncomfortable people in with simplified clients and then slowly show off cool workflow tricks (not cool tech tricks) ;)

@NuType If your option A should come before your starting work on this.

If a solution is already available to you in some form, there is often little point in reimplementing it yourself.

Unless that is your actual goal (“I can do better than that” / “I need to learn to do this” / whatever) or the solution is not actually valid (messy implementation / needs large refactor to fit / whatever).

@jos @tophatsquid @NuType Generally I always have a number of local branches going with stuff I’m working on.

Let’s me quickly switch if priorities change or, as in this case, I need to push something to slow-cook in the back of my mind.

And by keeping this on branches I can do these quick switches without seeing things unintentionally impacting one-another. Or even ask someone else to take a quick look at something without needing to drag things out into other contexts.

MAEK GAME? We are hiring! Maybe relevant for you?

See framebunker.jobs for process, contract, salary, application, and more.

Questions about us/process/visa/whatever? Private questions flow available as well.

Heading to with @framebunker in a blink to talk contracting and meet publishers & investors.

We should probably meet up! :)

gdc.AngryAnt.com

@nulldiver Most definitely!

Just being mysterious doesn’t seem sufficient though. And a band or biker gang seems a lot of hassle.

Something food related perhaps?

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