@sinbad Very nice. Recently decided to take the plunge and order blank, backlit, caps for the subset of keys I use on my ErgoDox EZ.

I use the per-key lighting to relay key functionality in non-alpha layers, but other than that this board finally pushed me fully to touch-typing. So I'm going to see where this trek to blank town takes me.

I may be slightly giddy awaiting delivery ;)

Maintaining engine assembly patches when doing large version skips is always an interesting bag of unexpected and undefined.

Leaving it to stew for a while, returning in a couple of days ;)

blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

@cidney Time: I make it - downtime has to be a priority and I like games.

Staying current: Read reviews/articles/white papers, watch reviews/presentations/plays.

@jos @tophatsquid @NuType On git, yea. You lure uncomfortable people in with simplified clients and then slowly show off cool workflow tricks (not cool tech tricks) ;)

@NuType If your option A should come before your starting work on this.

If a solution is already available to you in some form, there is often little point in reimplementing it yourself.

Unless that is your actual goal (“I can do better than that” / “I need to learn to do this” / whatever) or the solution is not actually valid (messy implementation / needs large refactor to fit / whatever).

@jos @tophatsquid @NuType Generally I always have a number of local branches going with stuff I’m working on.

Let’s me quickly switch if priorities change or, as in this case, I need to push something to slow-cook in the back of my mind.

And by keeping this on branches I can do these quick switches without seeing things unintentionally impacting one-another. Or even ask someone else to take a quick look at something without needing to drag things out into other contexts.

MAEK GAME? We are hiring! Maybe relevant for you?

See framebunker.jobs for process, contract, salary, application, and more.

Questions about us/process/visa/whatever? Private questions flow available as well.

Heading to with @framebunker in a blink to talk contracting and meet publishers & investors.

We should probably meet up! :)

gdc.AngryAnt.com

@nulldiver Most definitely!

Just being mysterious doesn’t seem sufficient though. And a band or biker gang seems a lot of hassle.

Something food related perhaps?

@rzubek If it does in the distribution, that is a recent change.

Seems a bit strange to me to decide to include a full compiler (JIT aside) in builds, but maybe it’s less bulk than I’m imagining?

@shana @grumpygamer That said, this whole concrete interaction aside (but salvaging use from it), part of what I find super interesting about mastodon instances is exactly that we get to have this conversation about how we’d like Local to work on our instance.

Otherwise the only difference between Local and Global is moderation. A defence spawned by the failure of Twitter.

Why let their failure continue to dictate our course? Why not try to build as intent-driven local communities as possible?

@shana @nulldiver @grumpygamer Whoa.

I seem to have Twittered all over without intending to. Will apply more smilies in similar future attempts of assistance with a layer of possibly-misunderstood-as-hostility :)

Looking at these specific toots vs the rest of local, they legit did look to me like a misunderstanding or unawareness of toot-scoping. Figured I’d helpfully suggest as much in response to the most potentially inflammatory one.

A fat lot of good that preventative measure did :D

@mikeandtherest If you have an iOS device handy, you might want to check out Continuous.

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.