@shana @grumpygamer That said, this whole concrete interaction aside (but salvaging use from it), part of what I find super interesting about mastodon instances is exactly that we get to have this conversation about how we’d like Local to work on our instance.
Otherwise the only difference between Local and Global is moderation. A defence spawned by the failure of Twitter.
Why let their failure continue to dictate our course? Why not try to build as intent-driven local communities as possible?
I seem to have Twittered all over without intending to. Will apply more smilies in similar future attempts of assistance with a layer of possibly-misunderstood-as-hostility :)
Looking at these specific toots vs the rest of local, they legit did look to me like a misunderstanding or unawareness of toot-scoping. Figured I’d helpfully suggest as much in response to the most potentially inflammatory one.
A fat lot of good that preventative measure did :D
Civilization on iPad, eh? The future is not looking particularly productive.
For the macOS-able people suffering under the unfortunate SourceTree “upgrade” history: Fork!
Free in beta - assuming evil monetisation once it has ensnared enough of us.
Not fully featured yet, certain teething annoyances - like no option to show text output of commands (so progress of un-integrated features like LFS is pure guesswork).
No windows build out, but one is planned (supposedly, possibly, maybe - here why don’t you let us spam your email?).
@akien I play lots of experiences on tablet, but on phone:
Life Is Strange was recently given an iOS port - as was Inside.
For real-time quick interaction, I quite enjoy Lifeline and Subterfuge.
Puzzle: Colorbind and Strata, Monospace.
Real-time: Altos Adventure or Ski Safari.
Not-so-real-time: Out There, Star Realms.
Out There Chronicles is interesting as well - choose your own adventure.
Crashlands is well made, but crafting just isn’t really my thing.