#tools: Ah and since 08 I’ve built and maintained Behave: Visual AI designer (BT, Utility, Blackboard), compiler, and runtime remote debugger.
Initially #unity3d specific - later engine agnostic with multiple compilers and standalone IDE.
Lots of discussion topics in there like:
- Lockless high-throughout multithreading because OMG user code interface + network streaming of state & events
#tools: Latest (maddest?) tooling I did was post-processing our .net assemblies, rewriting stuff. Because fuck convention - this is OUR code, right? ;)
#bookshelf? I’m terrible at opening analogue books, but when I do it is usually Essential Mathematics For Games & Interactive Applications (Van Verth).
I also really enjoyed The Writers Journey (Vogler).
By far my greatest source of nonfiction reading is a ton of articles and whitepapers on my Instapaper account.
Highest traffic reading is sci-fi from iBooks and stuff from ComiXology.
The joys of a mid-air engine upgrade... #ThisIsFine