Finally into official preview: https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux
It's been a long road since https://blogs.unity3d.com/2012/07/03/linux-publishing-preview-what-how-and-wherefore-3
Big ♥️ to our very own @mdiluz , who has done a ton of extremely necessary, even though not always extremely glamorous, work toward making this a reality.
It is proven! I am angryant on Keybase: https://keybase.io/angryant/sigchain#4a57c171b1f903dfdc51d66313f616c38afcd0117f03a7fbafd5b819a04734100f
This is something I have been working toward, alongside many others, during my entire career at Unity.
It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.
It's great to finally see our work having a public impact.
Sweden will vote against the copyright deal including Article13/Article17 on April 15!
For the macOS-able people suffering under the unfortunate SourceTree “upgrade” history: Fork!
Free in beta - assuming evil monetisation once it has ensnared enough of us.
Not fully featured yet, certain teething annoyances - like no option to show text output of commands (so progress of un-integrated features like LFS is pure guesswork).
No windows build out, but one is planned (supposedly, possibly, maybe - here why don’t you let us spam your email?).
Oh, Disqus got acquired by a “create, maintain and monetize customers, using people-based, precision marketing to provide customers with enhanced multi-channel marketing solutions to help them manage the full customer life-cycle” company. Brilliant! /me goes and removes Disqus integration from the blog ;)
Life Is Strange is out on iOS:
There is a special place in hell for those who define default generic build settings different between debug and release.
For when you find yourself building a Cocoa Touch Framework:
Regardless of your build target, by default you’ll always get x86_64 output on Debug and the expected ARM output on Release.
Google collects Android users’ locations even when location services are disabled