For those that are just meeting me on here, this is what I'm working on, as well as other various 99 character games. You can play it at https://cannibalinteractive.itch.io/ihlsbmcilsireiktftdl-beta-test
So I'm running a game jam that starts at the end of this month where you don't actually make a game; you just make everything else
Just released an update for my 99 character RPG, 'I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord'! Please check it out; might do a Kickstarter for it soon! #gamedev #indiedev
Hey! I finally launched my patreon page.
So now you can support me making games, if you like. I'd really appreciate it!
Life hack: cutting a feature or content that isn't working is radical self-care
I made a Patreon post about what I'd like to do for my 99 character game in terms of release.
tl;dr I want to release a small game episode regularly rather than a massive game, but want to hear input.
I've been writing up more abilities to hopefully have something to test by the time Sacanime comes around and my friends are in town. https://mastodon.gamedev.place/media/y3SpdmJGReT0DmWRYIE
Ok, so I know this is a bad game idea but I'm going to just put this out there
what if every ability in a tabletop game worked like the Haunt in Betrayal at House on the Hill
Like "Oh, you're a Magus speaking the Muttering Incantation while using the Clear Orb as the spell focus? That's page... 93... Ok, so the effect is basically Magic Missile. Roll the Yellow die."
So I made a post on Patreon about the development plan for my 99 character RPG
Basically I'm saying fuck art and music and just focusing on gameplay and writing for the next few months since that's what I care about most and is least taxing for me anyway
Someone asked how much of my Ludum Dare entry was based on personal experience. It's... tough to say. I'm still working though some of those things, honestly.
I'll finish a full version and put it up next month, I think. I just need a bit of time to mentally regroup and consider how to do the rest of it. Both through the game's narrative, and mechanically.
Made as much of a game for Ludum Dare as I could before feeling burnt out
Should've expected that a game about my mental health would impact my mental health
Making a game about mental health for this game jam, because I just really feel the need to.
Working on naming all the skills now for my #LDJAM game. Going to be writing a lot of dialogue soon, then actually putting the skill system in.
I'm making a 99 character RPG because no one is willing to stop me. Support me @ patreon.com/DeveloperDamien & check out my games at cannibalinteractive.itch.io
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