@FullyBugged That's... A huge increase! Did you remove some forgotten 'sleep(100)' somewhere? 😂

@Blackthorn haha, no.
But the reflexions + random number of objects (4000+) each frames for the paint was a killer.
Now, it's just a single shader and layer transparency that removed two thirds of the objects.

Sign in to participate in the conversation
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!