From 10 FpS to 150+... It was optimisation week on our side.| #screenshotsaturday | #indiegame | #gamedev | #indiedev | #IndieGameDev | #pixelart | #Dstroy2
@FullyBugged That's... A huge increase! Did you remove some forgotten 'sleep(100)' somewhere? 😂
@Blackthorn haha, no.But the reflexions + random number of objects (4000+) each frames for the paint was a killer.Now, it's just a single shader and layer transparency that removed two thirds of the objects.
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