Survival mode player selection mockup, completely inspired by 1988 π•­π–†π–—π–‡π–†π–—π–Žπ–†π–“ 𝕀𝕀 from Palace Software, with its striking intro, still vividly stuck in our head today! <3

| | | | | | |

Always cool to find some new talks about any game you've done somewhere in the world. This week-end, it was about Dstroy, our 1995 bomberman-like game, on a Korean MSDos forum from :)
| | |

First Poland to France ingame test, running on @orx open source 2d game engine, combined with @valvesoftware GameNetworkingSockets library.

| | | | |

It's the real blast known to gonna last Multiple 🎢
We give it the name a Megablast! 🎡

# | |

Show older
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!