Quick anims for victories and defeats for upcoming public build. We will rework those later and do more for each too.

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Freeze / sliding cube works now on every direction. We'll make it bigger next time & add some particles too.

playable prototype: fully-bugged.itch.io/dstroy2

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The two new art pieces for the New Steam Library are done. is now ready for the Sept. 17th open Beta new look. \o/

What are the best 2D game engines? Well, it turned out that is not only on the top 4, but right now placed in 1st place on Slant. slant.co/topics/341/~best-2d-g.

Congrats @orx team \o/.

Last before our August break. We added shadows and lots of few little things already for next September build.

Play actual build here: t.co/5gYwwS20Ff

We now have working Teleporters for our biggest levels. We will put them in our Next build.

Get the 1st playable public build of Dstroy 2 here: fully-bugged.itch.io/dstroy2

1st test of "Volcano" mood for the PaintBomb battle mode for our next build to share in few weeks.

Get the 1st playable public build of Dstroy 2 here: fully-bugged.itch.io/dstroy2

Still a prototype, already multiple ways to play! Get the 1st playable public build of Dstroy 2 here: fully-bugged.itch.io/dstroy2

We're still in the prototype phase, but thx to another friend, we added to our available menu languages (with En, Fr, It & Pl now).
(even on a Monday ;)

We're still in the prototype phase, but thx to a friend, we added to our available menu languages (with Eng, Fr & Pl).

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