It's already February so: Happy New Year, & Happy new Buid! The new #Dstroy2 Build (0.6) is available on #Windows & #Linux on itchio here:
https://fully-bugged.itch.io/dstroy2/devlog/219697/new-build-02-2021-v06
| #indiegame | #gamedev | #IndieGameDev | #pixelart |
First Poland to France ingame #Network test, running on @orx open source 2d game engine, combined with @valvesoftware GameNetworkingSockets library.
#Dstroy2 | #screenshotsaturday | #indiedev | #indiegame | #OrxEngine | #Orx
WIP #Dstroy2 320x180 pic for paint tournament mode!
#screenshotsaturday | #pixelart | #aseprite | #indiegame
WIP idle anim #Dstroy2 sprites: 16x16 (ingame) and 32x32 (menu). So different already!
#screenshotsaturday | #pixelart | #aseprite | #indiegame
Thx to the #bundleforracialjustice, Little Cells reached 4000+ download #milestone on #Itchio this week.
https://fully-bugged.itch.io/fully-bugged-little-cells
#Littlecells is available on #Steam https://store.steampowered.com/app/352210/Little_Cells/ and #Android devices https://play.google.com/store/apps/details?id=com.fullybugged.littlecells too. #indiegame
Damned, the beach is crowded of many different monsters now!
September can now start! A new #Dstroy2 Build (0.5) is available on #Windows & #Linux !
https://fully-bugged.itch.io/dstroy2/devlog/176305/new-build-september-2020-v05
| #indiegame | #gamedev | #IndieGameDev | #pixelart |
It's the real blast known to gonna last Multiple 🎶
We give it the name a Megablast! 🎵
It's the real blast known to gonna last 🎶
We give it the name a Megablast! 🎶
An happy 'Boodette' won the game... SHe still need few anims to be fully done and available in our next build.
Wow, discovered an old .Fli (ancestor of Anim.Gif) #animation made on 3d Studio 3.0 in the early 90's, a #Logo that I completely forgot I made... pretty fun, haha!
In #Dstroy2 this time, the "Boodettes" will join the "Boodies" in tournaments, or in the new Adventure to save the world. (Wip).
the #screenshotsaturday of this week are our hermit crabs! We now need to keyframe them.
#pixelart | #indiedev | #indiegame | #dstroy2
This week, our sea started to move and waves reached the shore of the beach (Wip).
First steps for our Little Crab that will populate the beginning of the story and the easy levels.
We have moving platforms (with or without activation buttons).
We're a small team, composed of industry pros, slowly creating Indie games during our spare-time.