Survival mode player selection mockup, completely inspired by 1988 π•­π–†π–—π–‡π–†π–—π–Žπ–†π–“ 𝕀𝕀 from Palace Software, with its striking intro, still vividly stuck in our head today! <3

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Always cool to find some new talks about any game you've done somewhere in the world. This week-end, it was about Dstroy, our 1995 bomberman-like game, on a Korean MSDos forum from cafe.naver.com. :)
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First Poland to France ingame test, running on @orx open source 2d game engine, combined with @valvesoftware GameNetworkingSockets library.

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It's the real blast known to gonna last Multiple 🎢
We give it the name a Megablast! 🎡

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