Our menu will include lots of hidden refs from other games we love, & from 1995's Dstroy too.

For instance, Dark Bavor's castle from story intro pics can be guess in the background of our new pic.

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Someone had his 30th Birthday June 23rd!
Our Boodies are 4 years youngers and will honor him with a tribute move. πŸ¦”πŸ’™ (w.i.p.)

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Tarantara 🎺: Here is our first music for the Screentitle & Main menu. An modern 520ST remix vibe, of our 1st game's menu theme. What do you think?

Survival mode player selection 1st implementation!
(Still completely inspired by 1988 π•­π–†π–—π–‡π–†π–—π–Žπ–†π–“ 𝕀𝕀 from Palace Software.) <3

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Survival mode player selection mockup, completely inspired by 1988 π•­π–†π–—π–‡π–†π–—π–Žπ–†π–“ 𝕀𝕀 from Palace Software, with its striking intro, still vividly stuck in our head today! <3

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Always cool to find some new talks about any game you've done somewhere in the world. This week-end, it was about Dstroy, our 1995 bomberman-like game, on a Korean MSDos forum from cafe.naver.com. :)
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First Poland to France ingame test, running on @orx open source 2d game engine, combined with @valvesoftware GameNetworkingSockets library.

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