Show more

Last before our August break. We added shadows and lots of few little things already for next September build.

Play actual build here:

We tried and play Dstroy2's local multiplayer modes thx to
while being in Montreal (Canada) & Poland, it worked like a breeze, pretty impressive <3
It will help us to playtest together our next builds. We really recommend to check it out!

We now have working Teleporters for our biggest levels. We will put them in our Next build.

Get the 1st playable public build of Dstroy 2 here:

1st test of "Volcano" mood for the PaintBomb battle mode for our next build to share in few weeks.

Get the 1st playable public build of Dstroy 2 here:

The first sample video (+sources) for is now live at:

With @orx ,learn how to achieve seamless edge screen teleportation by modifying orx's render pipeline, all in data.

This week-end, we participated to the Ludum Dare 44th Gamjam! The subject was "Your life is currency" and here is the results of our work on Win, Mac or Linux!
Enjoy <3

Our game is done... 1 or 2 players, It's actually pretty fun to play!
Time to sleep and eventually add few minor tweaks later before the end of the deadline.

Show thread

Btw, two of us will make a little something for the this week-end. Simple and small 2d idea on , around 8h overall for each during the week-end probably, just for fun.

Still a prototype, already multiple ways to play! Get the 1st playable public build of Dstroy 2 here:

Almost won!
Meanwhile, we're trying to prepare a 1st playable public release of this prototype for next week.

We're still in the prototype phase, but thx to another friend, we added to our available menu languages (with En, Fr, It & Pl now).
(even on a Monday ;)

Show more
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!