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WIP victory screen mockup (few things would move and be animated when in game).
Any feedback is welcome before polishing phase starts (colors/layout/style/shapes). <3
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Our menu will include hidden refs from other games we loved, & from 1995's Dstroy too.
The 1st pic from the old story for instance is used as ref for one of our new menu background.
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Our menu will include lots of hidden refs from other games we love, & from 1995's Dstroy too.

For instance, Dark Bavor's castle from story intro pics can be guess in the background of our new pic.

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Someone had his 30th Birthday June 23rd!
Our Boodies are 4 years youngers and will honor him with a tribute move. ๐Ÿฆ”๐Ÿ’™ (w.i.p.)

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Tarantara ๐ŸŽบ: Here is our first music for the Screentitle & Main menu. An modern 520ST remix vibe, of our 1st game's menu theme. What do you think?

new sample video showcasing the "Age" object property, that can be used to desynchronize animations between objects, among other things:
youtu.be/ZhfN41LL6R8

Survival mode player selection 1st implementation!
(Still completely inspired by 1988 ๐•ญ๐–†๐–—๐–‡๐–†๐–—๐–Ž๐–†๐–“ ๐•€๐•€ from Palace Software.) <3

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Survival mode player selection 1st implementation!
(Still completely inspired by 1988 ๐•ญ๐–†๐–—๐–‡๐–†๐–—๐–Ž๐–†๐–“ ๐•€๐•€ from Palace Software.) <3

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Survival mode player selection mockup, completely inspired by 1988 ๐•ญ๐–†๐–—๐–‡๐–†๐–—๐–Ž๐–†๐–“ ๐•€๐•€ from Palace Software, with its striking intro, still vividly stuck in our head today! <3

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Always cool to find some new talks about any game you've done somewhere in the world. This week-end, it was about Dstroy, our 1995 bomberman-like game, on a Korean MSDos forum from cafe.naver.com. :)
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Dstroy version 1.2 from 1997 is now available on dos games archive to download, or ready to play on your internet browser (with Gravis Ultrasound set up from scratch to enjoy it, the way it was meant to be played Heart suit).
Check it out here: dosgamesarchive.com/download/d

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