Happy 20th birthday to GameDev.net! 🎂 🎉
A huge and humble thanks to all of the founders, staff, moderators, and members who have (and continue to) make our community great. ❤️
So! After some years of being fairly "unofficial", Unity editor for Linux is more official now. You can just get it via Unity Hub, like regular Windows/Mac editors. https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux/
Are you creating or modifying Meshes from code in #unity3d? We might have some API improvements planned for that, feedback is welcome. See google doc: https://docs.google.com/document/d/1I225X6jAxWN0cheDz_3gnhje3hWNMxTZq3FZQs5KqPc/edit# and forum thread: https://forum.unity.com/threads/feedback-wanted-mesh-scripting-api-improvements.684670/
Nathan Madsen shares his thoughts on how to get exposure and build your personal brand as an audio professional:
Latest featured article on building a save system in Unity:
My new blog on using Instancing in Unity to render enemy health bars in one draw call: https://www.stevestreeting.com/2019/02/22/enemy-health-bars-in-1-draw-call-in-unity/
There was quite a lot of interest in this, so I spent far too long writing this up today 😂 Please boost to make it worth my while!
Deep dive in the archives, in this 2003 article Steve Pavlina describes the differences between "shareware amateurs" and "shareware professionals". Other than the dated "shareware" terminology that has gone the way of the dodo, the advice is still pretty on point today!
A simple format for archiving design decisions:
Thanks to our friends at Fishing Cactus for taking the time to share their approach! :)
Our latest featured article shows the workflow of creating a spaceship model for upcoming game Infinite Fleet:
Got something similar to share with the wider #gamedev community? We'd love to provide a platform! You retain full rights to your work, everything is properly attributed, and we do not require exclusivity. :)
In our latest featured article, Matvey "MATov" Cherevko describes how he developed an isometric plugin for Unity. Includes a look at the isometric sorting logic, optimizations, and working with the Unity editor:
Discussion on the recent changes to Unity ToS, and alleged revocation of SpatialOS licensing:
Planning to work with writers for your game? Here are some tips:
Are you a US-based developer with a complete or near complete PC title? Submit your game to Intel for testing and get in he running for amazing prizes:
Is OOP making your programs less performant and harder to reason about and maintain?
@cidney lovely! Looks like a really nice place!
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