In our latest featured article, Matvey "MATov" Cherevko describes how he developed an isometric plugin for Unity. Includes a look at the isometric sorting logic, optimizations, and working with the Unity editor:
Discussion on the recent changes to Unity ToS, and alleged revocation of SpatialOS licensing:
Planning to work with writers for your game? Here are some tips:
Are you a US-based developer with a complete or near complete PC title? Submit your game to Intel for testing and get in he running for amazing prizes:
Is OOP making your programs less performant and harder to reason about and maintain?
@cidney lovely! Looks like a really nice place!
How to implement custom UI meshes in #Unity:
Are you a US-based #gamedev with a complete or nearly complete PC game?
We're excited to have partnered with Intel to bring you a contest with awesome prizes including marketing, a distribution and publishing meeting, hardware, and more!
Check out the full details:
Audio professional and GameDev.net moderator Nathan Madsen shares 5 things he wished he had in his contracts sooner. Mainly aimed at audio professionals, but largely relevant to any freelancer:
@Charon great! Glad it helped! :)
From the archives - an introduction to octrees:
Flexible room layout algorithm:
Looking for a job as an engine programmer?
A different approach to difficulty in #game design:
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