Check out our latest feature: 7 UX Lessons From The Trenches!
We'd love to feature YOUR #gamedev articles too - get in touch if you're interested in publishing with us! :)
A look at fixing time step in Godot:
In our latest featured article, we take a look at efficient instancing when streaming assets for a large (or infinite) level:
We're always looking for more authors, if you're interested in publishing with us please reach out! :)
Looking for audio recordings to learn about #gamedev ?
We host the archive recordings from the free online PowerUp Digital Games Conference - all talks from the first conference are available, and the next two are being released as we can prepare them.
Check out some great talks here:
Learn about creating color palettes in our latest featured article:
From the archives, a great introduction to State Machines in games, with worked examples (C# sourcecode provided):
if you're new and worried about your follower numbers, don't! mastodon is more about the community and having fun with your friends. you can drop the toxic thought process where you viewed yourself as a brand on Twitter.
Use your local and federated timelines! Talk to people if something catches your eye! Don't gamify the experience here, be considerate. Think about being part of the local & federated community instead of figuring out how to go viral. Mastodon is super fun without those habits.
"How LLVM Optimizes a Function" is pretty cool peek into LLVM optimization passes. https://blog.regehr.org/archives/1603
Only flicked through it so far but the (free, online) chapter of Real-Time Rendering 4th Ed on ray tracing is out now. Looks pretty good for anyone wanting a fast intro up to today. http://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf
Keep up with the latest in the world of graphics programming:
Contact-Hardening Soft Shadows Made Fast:
In case you missed it, check out The Total Beginner's Guide to #Game AI:
Keep up with the latest in graphics programming:
Market your game with Pixel Prospector's great guide:
Experienced audio professional Ned Sedlak shares some great tips for beginning audio freelancers:
Some friends and I log interesting rendering resources on a github page if ever anyone wants to contribute/check it out! It's pretty new so it's missing a ton of our older links, but it should grow fairly quickly! https://github.com/AlexSabourinDev/awesome-rendering-resources/blob/master/README.md
Looking for good #gamedev podcasts or recordings to learn from? Did you know we host all the recordings of the first PowerUp Digital Games Conference, and are getting the next two online as well?
Find some great recordings here:
A great read on indie #gamedev success:
If you're into game design (especially video games), you owe it to yourself to watch Sequelitis: Castlevania vs. Castlevania IV. https://www.youtube.com/watch?v=ww_PjqYQi5E
The whole series is good, but that video takes five minutes and has the potential to radically change your approach to how games are designed.
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