Due to the slight gap between when my Screen.OnOpen and Screen.OnClose events are called, players of my game can lose up to 0.0044 seconds when going through the full screenflow.
That's .0044 seconds off the level time limit.
So if a player enters the screenflow with <.0044 secs on the level clock, there's going to be a hell of a fuck up in the logic.
But that'll never happen, right?
Or Toshihiro Nagoshi, or whatevers. Who looks like a yakuza as well
End game Yakuza Kiwami is such a slog.
Every fight boils down to 3 punches in Rush style, dart back, wait, dart foward, 3 more punches. And repeat.
If you deviate from this pattern you will get a 9 hit stunlocked combo to the nut.
Ueda does some talented stuff, but balancing end game combat is not in the category.
I want to like Kiwami, but it at every turn in feels like a shit Yazkua 0.
Also, right, you're all #linux heads here. Has nvidia always been absolutely shit at covering linux?
I have to stick to Windows on this machine because my live boot media for pop os doesn't play with the nvidia card.
How do people cope?
That said I did spend 4 hours on Europa Universalis IV after painting the office yesterday.
up until i bankrupt myself with wars.
Just like real life, the irish are hard to control and wiley.
However, with some smart saving there's still a monthly profit. So the plan is working out
Game Developer && Designer with an attitude problem.
Cymru am beth x
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!