Two new tracks: "Confrontation_A" and "Confrontation_B".

open.audio/library/tracks/1149

open.audio/library/tracks/1149

You've encountered an intimidating opponent. An inevitable battle ensues!

Currently, I'm juggling my time between three projects: TRBot's 2.4 release, chiptune music, and a WIP game prototype.

I hope to show off the game in the near future. It's made in Godot, which I'm still learning - and enjoying!

New track, titled "Mountain"! Though you've come a long way, there are still more hurdles to overcome.

open.audio/library/tracks/1137

I'm restructuring my Funkwhale to organize my tracks into proper albums. If a link to one of my tracks is broken, chances are it'll be in a new spot on my Funkwhale profile.

Another new track, this one being "RobotFactoryV2". I love revisiting old tracks and seeing how I can build upon them. What do you think?

open.audio/library/tracks/1137

New music track, titled "Emergencyv2"! This is the most intense one yet! What do you think of when you hear it?

open.audio/library/tracks/1133

New music track, and my longest yet! This one is called "Castle".

What do you think of when you hear this track? Feel free to share!

Maze Burrow will be 50% off from August 30 - September 6 on Steam and itch.io!

Steam: store.steampowered.com/app/124

itch: kimimaru.itch.io/maze-burrow

If you're craving difficult puzzles, make sure to grab a copy! Maze Burrow is also FOSS!

It's Maze Burrow's one year anniversary! I wrote up a postmortem describing my successes, failures, and thought process behind many aspects of the game.

Link: kimimaru.itch.io/maze-burrow/d

Additionally, Maze Burrow is 50% off on Steam and Itch until next Wednesday, so this is a great time to grab a copy if you enjoy puzzle games!

I spent about 5 hours on my Maze Burrow postmortem the past two days alone - it's crazy how much time flies when you have so much to write! I hope it'll be a worthwhile read in the end.

To celebrate Maze Burrow's 1 year anniversary on March 31, I will be holding a 50% off sale on itch and Steam! I will also be publishing my postmortem on the same day, so look forward to that.

Steam: store.steampowered.com/app/124

Itch: kimimaru.itch.io/maze-burrow

I'm starting on the long process of writing my postmortem for Maze Burrow. There's so much I want to write, but I'll try my best to make it concise.

New track, titled "Lab". Maybe this plays when meeting the professor? Turning on the power? Lots of options here!

Another little track, titled "Caves". You may not know what's lurking ahead, but you better be prepared!

It's March, meaning Maze Burrow's launch anniversary will be on the 31st! I'll be prepping a post-mortem as the date approaches.

When I was developing Maze Burrow, one goal was to make it lightweight. As a result, it makes very few draw calls - less than 10 most of the time!

This video shows the draw calls (near upper-left) change at several parts of the game. Fonts aside, sprites are grouped in textures - the game uses only 5 textures!

In cases, such as warp numbers, I render fonts, which adds draw calls. I could've added digits directly to textures to further reduce draw calls.

Maze Burrow is 50% off this Lunar New Year on Steam and itch.io!

Steam: store.steampowered.com/app/124

Itch: kimimaru.itch.io/maze-burrow

The sale ends in roughly 5 days, so pick it up soon! If not for yourself, try gifting a friend!

Show older
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!