@Lambdanaut is a narrative game, or style Legends of Zelda, the colour palette remeber the GBC, i'm never try make a game godot, i'm download the engine 😅
@Lambdanaut Hey, it looks like you got a color palette settled! I'm thinking about a few other things you can try to improve graphics:
- pixel perfect consistency, unless you add a hi-res shader on purpose (not sure if it's the screenshot, but the rod and house outlines are smoother than the rest, and some cloud purple pixels are offset)
- consistent outline (e.g. hair don't have outline but bodies have). Characters and tiles may have different rules, though.
@leyn Heya! Thanks for the pointers!
Yes, there's a high-res shader that does some of the outlines. In some cases I plan to keep it, though in other cases I add the outlines by hand in aseprite.
Nice job noticing the clouds! Yes, they have minor chromatic aberration applied to them. The text boxes when speaking to characters do as well.
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