Hacking apart an old vintage rotary phone in the name of the singularity

I ripped out the Audio plugin I was using today and hand-coded it from scratch because the one I had found was too buggy and unwieldy for my humble use case. Also implemented saving at these little robot bois.

Added text effects to the dialogue today. Look at how `wyrms` bounces up and down like that :)

After a month of gamedev hiatus to re-focus, I'm back working on ! There's a deceptive amount of code required to persist items across scenes(like the blaster in this case)

The color palette for is taken from an obscure Japanese PC game `The Portopia Serial Murder Case`. The moment I saw the chromatic aberration on the text I was in love.

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