Added text effects to the dialogue today. Look at how `wyrms` bounces up and down like that :)

After a month of gamedev hiatus to re-focus, I'm back working on ! There's a deceptive amount of code required to persist items across scenes(like the blaster in this case)

The color palette for is taken from an obscure Japanese PC game `The Portopia Serial Murder Case`. The moment I saw the chromatic aberration on the text I was in love.

Working on an item menu. Warning: GIF may include very violent shooty gun. Viewers discretion advised.

In the mood for a short, cute game with an adorable story to pass the time this afternoon? Play for free

@LemmyDev Got a test instance running at !

Feel free to join and post any such thing that is not illegal in the USA.

Show more
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!