Added text effects to the dialogue today. Look at how `wyrms` bounces up and down like that :)

After a month of gamedev hiatus to re-focus, I'm back working on ! There's a deceptive amount of code required to persist items across scenes(like the blaster in this case)

The color palette for is taken from an obscure Japanese PC game `The Portopia Serial Murder Case`. The moment I saw the chromatic aberration on the text I was in love.

Working on an item menu. Warning: GIF may include very violent shooty gun. Viewers discretion advised.

I've found myself pleasantly surprised with this second go of using . My first go-around with a different instance was an entirely different experience, and the community interactions I had left me feeling disconnected. Though after connecting with the and community here, I really feel a closer sort of tribal connectivity, like I can make this my primary social media outpost.

In the mood for a short, cute game with an adorable story to pass the time this afternoon? Play for free lambdanaut.itch.io/bbys

I just released my de-make of Advance Wars to Itch.io! It features 10 campaign missions with an original story that prequels the original game.

Play it here: lambdanaut.itch.io/picowars

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