🔗 https://helixchamber.com/2019/02/16/what-dreams-may-come/
Prototype and pre-alpha artwork for #Pokemon Gen 1 (Red & Green) has finally surfaced.
We have super old title logos, backsprites for all but three of the "Missingno" Pokemon, scrapped evolutions, prototype and temporary map layouts, and original sprites for trainers.
Stumbled across a post about the state of PS2 #emulation, where various emulation developers chimed in with insights about what made PS2 so difficult to develop for. (plus a little info about GameCube, Xbox, and N64)
Look for comments from phire (Dolphin, GC/Wii), arbee37 (MAME, Arcade), and PSISP (DobieStation, PS2)
https://www.reddit.com/r/emulation/comments/9oh396/why_does_ps2_emulation_have_so_few_devs/e7uxtrw/
A friend shared a ridiculously cool-looking project running in the *beta* of Media Molecule's "Dreams", described as "a visually stunning, cinematic FPS w/ solid momentum filled gunplay".
Screenshots speak for themselves imo, I didn't think we'd see stuff this good out of Dreams this soon - before MM's toolset has even been released.
Source: https://twitter.com/DISARMEDTWEETS/status/1089959646822055937
hot dang someone made some classic Tomb Raider in Dreams (the PS4 build-your-own-game) thingy! I didn't know Dreams was this good, and also that's a ton of dedication https://twitter.com/MatthwDayton/status/1089950040150265857
Just announced last night, this sounds super interesting:
BSP2Doom, a toolset made for #Quake-focused level editors, for building #Doom levels with advanced 2D/3D features. Lightmaps, overbrights, and automatic creation of control sectors for 3D floors.
This is still in the development stages, but the results look real promising. Real interested in seeing if this gets off the ground!
Music in the background is Gareth Clarke https://garethclarke.bandcamp.com/album/factory-brew
The way "Retro Game Mechanics Explained" visualizes technical info continues to amaze me tbh.
The way they explain technical systems in a way that can be easily understood, but also visual details like displaying audio channels, or how they reveal & display pure data.
Real solid video production, consistently interesting channel. https://www.youtube.com/watch?v=gDLpbFXnpeY
Audio/visual artist, tip-toeing haphazardly into gamedev. Follow me on my journey as I break all the things. 💪🦊✨
Cis, He/Him! 🌹