Actually I'm a universe-brain genius and I settled figured on a easy workaround: Split Lollie and the HEV suit into two different textures
It's easy because I can rely on smoothing groups to select all the relevant bits and apply a new material ID to 'em, without having to redo UVs
Now instead of one tightly packed texture map, I have two texture maps that have very obviously been split into two halves. But I'm the only person who will ever see them, so it doesn't matter, I can cheat, whatever
Prototype and pre-alpha artwork for #Pokemon Gen 1 (Red & Green) has finally surfaced.
We have super old title logos, backsprites for all but three of the "Missingno" Pokemon, scrapped evolutions, prototype and temporary map layouts, and original sprites for trainers.
Stumbled across a post about the state of PS2 #emulation, where various emulation developers chimed in with insights about what made PS2 so difficult to develop for. (plus a little info about GameCube, Xbox, and N64)
Look for comments from phire (Dolphin, GC/Wii), arbee37 (MAME, Arcade), and PSISP (DobieStation, PS2)
A friend shared a ridiculously cool-looking project running in the *beta* of Media Molecule's "Dreams", described as "a visually stunning, cinematic FPS w/ solid momentum filled gunplay".
Screenshots speak for themselves imo, I didn't think we'd see stuff this good out of Dreams this soon - before MM's toolset has even been released.
Audio/visual artist, tip-toeing haphazardly into gamedev. Follow me on my journey as I break all the things. 💪🦊✨
Cis, He/Him! 🌹
Game development! Discussions about game development and related fields, and/or by game developers and related professions.