This is the gamedev equivalent of sticking my hand into a running shower to check water temperature, but what I'm doing is checking that child objects work as expected. Only the body has move code attached, the tail inherits everything.
It's worth noting that this isn't like Unity, where a child object is physically nested inside it's parent. In GameMaker, the parent doesn't need to be present, the child will simply behave the same - unless it is told to override specific events.
I finally bought Gamemaker after spending ages tinkering on and off with Unity, and this is my "made in a minute, no effort" Hello World project lol.
Like, I've made the simplest shit in the world here, but I made it in literally no time and it didn't feel like a hassle to figure out. Excited to try and do something *tiny* in it.
Unity finally updated documentation for how to access HID data with the new in-progress Input System. 🙌 https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/Documentation%7E/HID.md
I've been waiting on documentation for a couple months lol, but with this update, I was finally able to figure out how to implement a custom gamepad definition: PS2 controller with pressure info for all buttons.
Next step: Figuring out how to actually make use of these buttons.
This is from 2017. The original was DMCA'd from Twitter by IFPI due to the use of the Baywatch theme, lol. Posting it here for posterity!
An alternative and updated version set to MIDI is available over on Twitter. 🎹
Reposting an old classic from Twitter, back when I was toying with JRPG things. Forever and always, he's always here. 🏖🦁🎶 #lowpoly
At long last, the rig is done. I can finally rest. I'm FREE. https://www.youtube.com/watch?v=XokW8GqiS_c
Twitter Link (++), Game Dev and Unions
Bernie Sanders just gave a huge vote of support for IATSE and the Game Workers Unite unions, extremely cool to see them get that level of support.
It's not officially out yet, but consider this a public soft launch for the fediverse
A framework for building games
posted a thread covering everything I know about Nintendo's "Game Processor" system. features patents, game footage + images, cartridge info/pinouts
Audio/visual artist, tip-toeing haphazardly into gamedev. Follow me on my journey as I break all the things. 💪🦊✨
Cis, He/Him! 🌹
Game development! Discussions about game development and related fields, and/or by game developers and related professions.