I've been storyboarding for a relatively small Unity project this week, and it's been a real exercise in figuring out how to stay right on the edge of "reasonable amount of detail" while keeping my art and animation workloads halfway manageable.
Admittedly, I think I'm still on the outer edge of that exercise, rather than the inner edge. Apologizing to my future self for creating a human character that needs to be modelled, textured, rigged and animated. 💦
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