Why use six sides to convey most tiny round cylinder objects, when you can use three

These things (along with 90% of the props I have to model) will only be seen up close for one or two shots, and even then they'll be in a dark environment with no way for the viewer to examine them any closer than I intend them to see. They *still* might have too much detail, lol.


Texturing is going to be so nice and fast for so many of these props. I can't wait to get onto that tbh.

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