Plowed my way through edits for 86 animations tonight. Added tail movement to Half-Life's crouched idle animation, and then used the crouching and standing idles as the base for all of the aiming animations.
Thankfully, a very simple and painless process. It only required importing the original animations on top of the new tail animation, which filled in the animation for every other bone. Time-consuming af though, and no way to automate the process.
I don't really *mind* super repetitive tasks like this, but lol, it's far from exciting. Once I'm done with this, I'll be able to work on new jump animations.
...technically all the death animations need tweaks too, but like. Nah lmao, I just won't die instead, problem solved.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.