Plowed my way through edits for 86 animations tonight. Added tail movement to Half-Life's crouched idle animation, and then used the crouching and standing idles as the base for all of the aiming animations.
Thankfully, a very simple and painless process. It only required importing the original animations on top of the new tail animation, which filled in the animation for every other bone. Time-consuming af though, and no way to automate the process.
Just found out that the game automatically blends the upper half of crouched "armed" animations with the lower half of the crouched "idle" animation, so half of the work I did tonight was actually unnecessary lmao. Oh well, still covered a lot of ground tonight. 🙃
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