So I figured I wasn't going to worry about editing the death animations.
But then I had an idea. A really silly idea. And then I found the tools that will allow me to execute that really silly idea.
This is me testing just how easy it'll be to execute that really silly idea.
What this doesn't get across is that the bones on each rig are oriented differently to each other, and the amount of difference varies wildly.
Like, one GE bone might require each axis to be cycled. So GE's X axis matches HL's Y axis, GE's Y matches HL's Z, etc.
Another GE bone might match the X axis on a HL bone, but Y and Z will be swapped, and Z will need its values inverted.
Basically rules are fake and none of this is worth the end goal (Goldeneye anims in HL), but I'm GONNA DO IT ANYWAY
@Lollie that's the goldeneye 64 death animation you goober
@kerplunk Yeah and guess what I'm gonna do with it 🤠
@Lollie *layers wilhelm scream on top*
@Lollie Just gotta do your stretches first. It'll be mad easy.
@hyenatown Desperately searching for tutorials on how to teach yoga to a 3D model
@Lollie It looks like you've finally found an animation process that's even fussier than you, goodspeed my beeper.
@kerplunk It's really good and painless and *definitely* not overkill
@Lollie I choose to believe you
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