In my attempt to get a GoldenEye animation in-game, I managed to squeeze one down from 90 frames @ 30 fps, to 18 frames @ 6 fps. For an animation like this, the results were promising.
Differences are plainly visible when placed side-by-side, but the reduced version sticks remarkably close to the original.
Unfortunately, GoldSrc's animation limits are something I can't overcome without direct access to the engine, so my attempt to get GoldenEye animations into Sven-Coop ends here.
It's a bummer, but honestly I'm surprised I got this close. The animations work! Half-Life skeleton rigs can technically use them! The issue is the engine itself.
@Lollie oh no ;;; i hope you can find use for these in a future project
@dogo Tbh probably not, buuut they were only for a small goof anyway, so it's not a big loss! Still valuable experience, and I'm happy that I got *this* close to it.
@Lollie he’s gonna hurt his snout ;;
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