I'm finally getting back to work on an older project, feeling rejuvenated and way more confident about 3D-modelling a character.
Starting with a spline wireframe - this definitely adds more time, but it also takes a *ton* of guess work out of the modelling process for me. Way easier to tweak details and get the general forms to feel right.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.