I'd honestly love to learn how to read actual PS1 file formats for a few games. It's such an involved process though - developers kept rolling their own tools and headers, so almost everything has to be approached on a game-by-game basis. There's no "one size fits all" solution for converting PS1 images/models.
There's also the whole issue of like... even if I *could* figure out how a file format is structured, I'd still have to learn how to program a tool (outside of Unity/Gamemaker) that could actually convert PS1 files into PC-readable formats.
Still tempted though. Maybe just pick away at it on the side.
I was looking at an image file that I had tried loading into IrfanView years ago, and realized that I could just use "open as > raw" on one of the images that did work, get the correct width and height out of it, and see where those numbers showed up in the header.
And then I realized that a block of numbers was actually a palette-indexed image with 16 colors. And that all of the texture images are like that. So now I just have to figure out how color palettes are ordered.
Why rip from this game in particular?
1) It's a game from my childhood, and honestly the soundtrack (which is just CD audio) is solid 90s techno.
2) All the game files are just out in the open, organized into folders and plainly named. No unpacking or decompression required!
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