In my attempt to get a GoldenEye animation in-game, I managed to squeeze one down from 90 frames @ 30 fps, to 18 frames @ 6 fps. For an animation like this, the results were promising.
Differences are plainly visible when placed side-by-side, but the reduced version sticks remarkably close to the original.
A friend shared a ridiculously cool-looking project running in the *beta* of Media Molecule's "Dreams", described as "a visually stunning, cinematic FPS w/ solid momentum filled gunplay".
Screenshots speak for themselves imo, I didn't think we'd see stuff this good out of Dreams this soon - before MM's toolset has even been released.
Just announced last night, this sounds super interesting:
This is still in the development stages, but the results look real promising. Real interested in seeing if this gets off the ground!
Here's the finished 3D model for Namco's "neGcon" gamepad. Most of the polygon count is in the line art: renderable splines converted to meshes, which allows the lines to look evenly thick at any angle. ✌
Check out the model on Sketchfab! https://sketchfab.com/models/d578ace4e2934eabab9dac5991606066
Audio/visual artist, tip-toeing haphazardly into gamedev. Follow me on my journey as I break all the things. 💪🦊✨
Cis, He/Him! 🌹
Game development! Discussions about game development and related fields, and/or by game developers and related professions.