I also extremely need to play with NESmaker, especially now that scrolling has been implemented http://www.thenew8bitheroes.com/
Guess who's 100% toying with GB Studio and dreaming about tiny Game Boy RPGs tonight. https://www.gbstudio.dev/
@dogo Tbh probably not, buuut they were only for a small goof anyway, so it's not a big loss! Still valuable experience, and I'm happy that I got *this* close to it.
Unfortunately, GoldSrc's animation limits are something I can't overcome without direct access to the engine, so my attempt to get GoldenEye animations into Sven-Coop ends here.
It's a bummer, but honestly I'm surprised I got this close. The animations work! Half-Life skeleton rigs can technically use them! The issue is the engine itself.
In my attempt to get a GoldenEye animation in-game, I managed to squeeze one down from 90 frames @ 30 fps, to 18 frames @ 6 fps. For an animation like this, the results were promising.
Differences are plainly visible when placed side-by-side, but the reduced version sticks remarkably close to the original.
Tonight's been a night of unfortunate confirmations.
1) GoldSrc, without a shadow of a doubt, does not allow for framerates to be changed for most animations.
2) In an incredible display of hardcoding things, GoldSrc will speed up animations if they are longer than expected, so that their duration matches its original animations. You cannot cheat their duration in any way.
@kerplunk It's really good and painless and *definitely* not overkill
What this doesn't get across is that the bones on each rig are oriented differently to each other, and the amount of difference varies wildly.
Like, one GE bone might require each axis to be cycled. So GE's X axis matches HL's Y axis, GE's Y matches HL's Z, etc.
Another GE bone might match the X axis on a HL bone, but Y and Z will be swapped, and Z will need its values inverted.
Basically rules are fake and none of this is worth the end goal (Goldeneye anims in HL), but I'm GONNA DO IT ANYWAY
@hyenatown Desperately searching for tutorials on how to teach yoga to a 3D model
@kerplunk Yeah and guess what I'm gonna do with it 🤠
Audio/visual artist, tip-toeing haphazardly into gamedev. Follow me on my journey as I break all the things. 💪🦊✨
Cis, He/Him! 🌹
Game development! Discussions about game development and related fields, and/or by game developers and related professions.