The way "Retro Game Mechanics Explained" visualizes technical info continues to amaze me tbh.
The way they explain technical systems in a way that can be easily understood, but also visual details like displaying audio channels, or how they reveal & display pure data.
Real solid video production, consistently interesting channel. https://www.youtube.com/watch?v=gDLpbFXnpeY
I ended up helping someone with their PS1-styled Unity project today! Even with my limited knowledge/experience, it feels nice to be able to share whatever info I can.
It got me thinking about my old PS1-JRPG/VN setup, too. I really should consider working on a project that makes use of all this, even if it's something small.
Here's the finished 3D model for Namco's "neGcon" gamepad. Most of the polygon count is in the line art: renderable splines converted to meshes, which allows the lines to look evenly thick at any angle. ✌
Check out the model on Sketchfab! https://sketchfab.com/models/d578ace4e2934eabab9dac5991606066
Finished a side-project this weekend, an input display for Namco's "neGcon" gamepad for the PS1!
Here's a demonstration video, plus gameplay footage of Wipeout XL (aka Wipeout 2097) putting the controller through its paces.
Audio/visual artist, tip-toeing haphazardly into gamedev. Follow me on my journey as I break all the things. 💪🦊✨
Cis, He/Him! 🌹
Game development! Discussions about game development and related fields, and/or by game developers and related professions.