Haven’t posted here in a while, but I’ve continued working on the game! Here’s a quick write up on the entity system for anyone’s who’s interested: https://www.anthropicstudios.com/2019/06/05/entity-systems/ #gamedev #indiedev #gametools #rustlang
Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @firstname.lastname@example.org #indiedev #gamedev #gameart #gamemusic
Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! https://playcrafting.com/event/spring-play-nyc-game-expo-2/
Building a small puzzle game in my engine, updates soon :)
(art by https://www.facebook.com/NyloracArt/ )
In other news, after years of writing my own crappy text renderers for all my projects...I realized I'm better off just calling into the OS's text renderer on each platform. Here's my project rendering Arabic via CoreText on macOs, my previously renderers definitely wouldn't have gotten this right!
Made a low poly tree for no particular reason. Probably because I played Firewatch yesterday and it was pretty. 440 tris, textures from https://textures.com because I'm too lazy to go out and hunt for a dry branch to photograph in the snow.
It's not Saturday but... can I tag it for next week? #screenshotsaturday
Making games in my #rustlang engine & compiler, teaching at UCSC, Zig Software Foundation board member. Available for freelance. 🏳️🌈
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