Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @firstname.lastname@example.org #indiedev #gamedev #gameart #gamemusic
Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! https://playcrafting.com/event/spring-play-nyc-game-expo-2/
Building a small puzzle game in my engine, updates soon :)
(art by https://www.facebook.com/NyloracArt/ )
Okay so I'm up too late, but now not only does my engine hot swap scripts written in my language on save--it also has an editor callback that you can use to forward messages from the compiler to your editor as you type
In other news, after years of writing my own crappy text renderers for all my projects...I realized I'm better off just calling into the OS's text renderer on each platform. Here's my project rendering Arabic via CoreText on macOs, my previously renderers definitely wouldn't have gotten this right!
Made a low poly tree for no particular reason. Probably because I played Firewatch yesterday and it was pretty. 440 tris, textures from https://textures.com because I'm too lazy to go out and hunt for a dry branch to photograph in the snow.
It's not Saturday but... can I tag it for next week? #screenshotsaturday
Currently building a brain machine interface and some games for it at CTRL-Labs, writing a compiler & game engine in Rust for fun.
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