Haven’t posted here in a while, but I’ve continued working on the game! Here’s a quick write up on the entity system for anyone’s who’s interested: https://www.anthropicstudios.com/2019/06/05/entity-systems/ #gamedev #indiedev #gametools #rustlang
Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @firstname.lastname@example.org #indiedev #gamedev #gameart #gamemusic
Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! https://playcrafting.com/event/spring-play-nyc-game-expo-2/
Building a small puzzle game in my engine, updates soon :)
(art by https://www.facebook.com/NyloracArt/ )
This is a really good post on how Campo Santo created the hair for Zora, their black character in Valley of Gods. I really like that it talks about the cultural implications and not just technical
Wow, proptest is really well thought out https://crates.io/crates/proptest
@_discovery I dunno, I was thinking that but it actually seems smart enough that it hasn't caused me any problems w/ greater than so far. Maybe the Sublime's defaults were chosen to work well with C or Js or something?
Either way I actually filed an issue at RustEnhanced's GitHub after finding the setting asking if they minded if I changed the default, I think Sublime's current defaults are just an older version of that project so I assume it'd be the Sublime default too eventually then
Building some games using my #rustlang game engine & compiler. DMs open/available for freelance. 🏳️🌈
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