In other news, after years of writing my own crappy text renderers for all my projects...I realized I'm better off just calling into the OS's text renderer on each platform. Here's my project rendering Arabic via CoreText on macOs, my previously renderers definitely wouldn't have gotten this right!
Made a low poly tree for no particular reason. Probably because I played Firewatch yesterday and it was pretty. 440 tris, textures from https://textures.com because I'm too lazy to go out and hunt for a dry branch to photograph in the snow.
It's not Saturday but... can I tag it for next week? #screenshotsaturday
"Mitton's 5th Law: any new program requires 90% of the available RAM. This applies regardless of the RAM, the program, or what year it is."
"The Programmers’ Credo: we do these things not because they are easy, but because we thought they were going to be easy" –Pinboard
@solid_angle Agreed! The rendering of the first triangle is the landmark between enthusiasm and work :) https://christianheilmann.com/wp-content/uploads/2017/06/opengl.jpg
#introductions Hello! I'm a queer game developer, currently working on a game engine in Rust and a compiler for a language that's used in the engine. During the day I'm working on a brain machine interface and some games for it at CTRL-Labs.
If you're doing anything similar (engines, compilers, gamedev in Rust etc) or are trying to get into that sorta stuff feel free to message me, I'd love to chat!
Making games in my #rustlang engine & compiler, teaching at UCSC, Zig Software Foundation board member. Available for freelance. 🏳️🌈
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