Hehe, so tired yesterday that I announced #GodotEngine 3.0 here but forgot to post the link :)
So I made a post on Patreon about the development plan for my 99 character RPG
Basically I'm saying fuck art and music and just focusing on gameplay and writing for the next few months since that's what I care about most and is least taxing for me anyway
Checked out Matt Schell's intro to Unity 2017.2's tilemap system. It's very quick and to the point coverage and worth checking out if you haven't had a chance to play with the new tile map system yet. Also touches on Cinemachine.
This is 100% the best way I have ever seen to explain UV mapping to someone unfamiliar with 3D graphics!
#Silence v0.15.10 and v0.16.6-unstable is out! It includes a new way to send encrypted messages, so ask your friends to update! It also includes updated translations, bug fixes and fallback to ROM's emojis if you don't like Android's O ones. Get it now on F-Droid or Play Store!
Ce logiciel permet d'afficher en surimpression sur l'ecran le taux d'utilisation du GPU, de chaque coeur du CPU et le FPS.
Avec ca, vous savez quoi acheter.
Wow, I just found an awesome tool for you math lovers and it will especially useful for #shader programmers. I know it's not #LibreMonday but since I didn't have any entry last monday, well, here it is :)
It is called ShaderShop by Toby Schachman and it allows you to visually define your math functions to create your shaders. http://tobyschachman.com/Shadershop/
Time for #LibreMonday again!
SculptGL is a browser-based 3D sculpting application. Also available as offline version.
Runs pretty stable and has all the features I need :) For the screenshot I loaded in a photoscanned model with 300k vertices & it didn't even start to stutter :)
Unity developer in the streets, Godot developer in the sheets!
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