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Can we talk about how Visual Studio is a fucking weird name for an application that's used for writing computer code

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So I made a post on Patreon about the development plan for my 99 character RPG

Basically I'm saying fuck art and music and just focusing on gameplay and writing for the next few months since that's what I care about most and is least taxing for me anyway

patreon.com/posts/15981483

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Checked out Matt Schell's intro to Unity 2017.2's tilemap system. It's very quick and to the point coverage and worth checking out if you haven't had a chance to play with the new tile map system yet. Also touches on Cinemachine.

unity3d.com/learn/tutorials/to

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If you plan to attend in Feb 2018, be sure to register ASAP (it's free!). We need to know our numbers to find the proper venue in Brussels in the coming days.

godotengine.org/article/get-re

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This is 100% the best way I have ever seen to explain UV mapping to someone unfamiliar with 3D graphics!
twitter.com/xxivips/status/938

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My gamedev superpower is hiding the panic face when asked for something urgent and I have no idea how to do it

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#Silence v0.15.10 and v0.16.6-unstable is out! It includes a new way to send encrypted messages, so ask your friends to update! It also includes updated translations, bug fixes and fallback to ROM's emojis if you don't like Android's O ones. Get it now on F-Droid or Play Store!

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Pour savoir quid de votre CPU ou de votre #GPU est le goulot d'etranglement, installer MSI afterburner sous #Windows (car marche avec toutes les cartes graphiques).

Ce logiciel permet d'afficher en surimpression sur l'ecran le taux d'utilisation du GPU, de chaque coeur du CPU et le FPS.

Avec ca, vous savez quoi acheter.

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Wow, I just found an awesome tool for you math lovers and it will especially useful for programmers. I know it's not but since I didn't have any entry last monday, well, here it is :)

It is called ShaderShop by Toby Schachman and it allows you to visually define your math functions to create your shaders. tobyschachman.com/Shadershop/

Source on Github : github.com/cdglabs/Shadershop mastodon.gamedev.place/media/w

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hello, mammal friend! it's stretch time!! you're the determining factors of value.

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Time for again!
SculptGL is a browser-based 3D sculpting application. Also available as offline version.
Runs pretty stable and has all the features I need :) For the screenshot I loaded in a photoscanned model with 300k vertices & it didn't even start to stutter :)

Link: stephaneginier.com/

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