Today, I worked on a spawning system for my game. I want to have multiple game modes. Most game modes will use a basic round robin approach to select spawn positions. But two game modes will allow the player to select his/her spawn position. I wanted a single class that could handle both cases and use the correct one based on the game mode received from the server. It is still WIP right now though...
Today, I've worked a bit on the networking aspect of my game. I want to have generic entities that I can assign to players at any moment of the game. That way it will be quite easy to implement entering/leaving vehicles later on. Characters and vehicles should be colored based on their team too. When this is done, I'll tackle the possibility of picking up weapons and dropping them.
I am working on a multiplayer FPS game with multiple features and game modes. The maps will be composed of planetoids like in Super Mario Galaxy. You'll have access to vehicules. And weapons will be both medieval and sci-fi.
In game modes, we will have Deathmatches, CTF, Conquest (think battlefield/battlefront), Infection (think halo) and RTS (think Tremulous/Natural Selection).
AND NO BATTLE ROYALE...
Blender 2.80 is out, and is a very impressive update. https://www.blender.org/download/releases/2-80/
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Godot 3.1 is RELEASED!
More than a year of work on new features and a ton of usability improvements, as well as several thousand bugs fixed. Enjoy!
Gamedev help needed; boosts appreciated
Despite being the world's first one-dimensional game, there are many sides to this abstract dungeon crawler on an LED strip
LINE WOBBLER by @Robin_B@twitter.com #magfest2019
Programmer in Java, Kotlin, C#, C++, Lua, (java | coffee | moon)script, PHP, Python, Go & glsl. Using Blender 3D & Gimp.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.