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Well, I also wanted to have portals in my game(as in Portal 1 & 2). Basically, like projectiles, all portals that could be created are generated at start (just hidden & disabled). Then when a player pickup a portalgun, (s)he actually request a pair of portal (s)he will be able to use. (S)he can shoot them anyway (s)he wants and once (s)he drops his/her portalgun, the pair of portals will be released to be reassigned to a new portalgun.

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