I downloaded some nice palette from https://lospec.com/palette-list
And process them to generate textures that can be easily interpreted by custom shaders to obtain this. (Here I used the PICO-8 palette)
Here is a screenshot of the game.
Little update on my Fantasy System:
It is now possible to resize the canvas without loosing what has been drawn. And the pixels are pixel prefect (they match the real pixels of your monitor)
And the user is free to select the color palette, the resolution, the frame rate and the language he wants to use. (for now only Lua is being implemented)
Ok I've work a bit on my game. I tried to post the vid on Twitter but their importer is crap. So here it is ! https://mastodon.gamedev.place/media/F8tdF7wBYVYq7M-D7rg
here the projection of yesterday but with some entities on the field 😀
this projection is more basic but it works better... 👌 https://mastodon.gamedev.place/media/1wYRxDDq30LxcT-_CnU
Programmer in Java, Kotlin, C#, C++, Lua, (java | coffee | moon)script, PHP, Python, Go & glsl. Using Blender 3D & Gimp.
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