Pinned toot

why i didn't choose as
from my point of view godot is better and more performing (even if i speak as an ignorant), but i preferred mainly for two reasons:

1 i think few people use it for creating mod/games
2 i think it's less known than godot

so... sorry godot XD

here is our nudist factor, on top of a small piece of land covered with grass ... to be able to fix the edges I had to create 10 levels, in the map ... the small imperfections of the grass are due to the design that I have to refine

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the work proceeds... I have finished inserting trees, rocks and branches (branches do not give exp, rocks will give 1 exp point each in the mining skill, for now the mining skill has not been enabled)
I've started to place the grass to cut, but it's a lot of work and it will take me a while just to place it (it has to be placed tile by tile, with the edges not overlapping, but disappearing if the grass is on two nearby tiles)

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Completed, finally, the first experience bar, of foraging, from level 0 to level 10.... for now it's just aesthetics, later I will add skills to choose at level 5 and 10
now I can dedicate myself to add other things to the farm map and continue with the rest of the work... (the other bars will be implemented if the foraging bar has no bugs)

notabug.org/rixty/OpenValley

on git you can find the more detailed changelog

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also i have to create 2 events for each "destructible" object that gives experience in one of the 5 bars... only in the farm map there will be 100 trees, 100 stumps, some big trunks, 100 twigs, 100 rocks, some big rocks then various weeds... i will have it for a long time (not to mention that i am waiting for other fixes to the engine that will allow me to "click" the tiles on the ground, with the hoe) O.o

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the game is not dead... currently the character can enjoy cutting 100 trees to gain experience in the foraging skill...
I only implemented level 1, in the bar, because I have to (literally) create 15000 events to make one bar work from level 0 to level 10 (and there are 5 bars to implement... so it's all very boring to do) XD

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new alpha version today... you can find it here:
notabug.org/rixty/OpenValley/r

Add parallax for the day/night cycle and lights to the windows of the farm that turn on and off at set times (both will be implemented when I reimplement the hours), tools, money, wood and sounds to the farm map. Main character can cut trees, with the axe tool, that drop wood (no animations)

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UPDATES:
probably, the devs of the flare engine will implement the ability to create events with clickable tiles, so they can implement farming in a relatively realistic way... while I wait I will continue with the mapping XD

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new map... I had to redo everything, again not to have copyright issues, since I was "copying" too much... now the map is completely new, made without copying anything, but keeping the size, the steps, the altar and the cave of the original map

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Bad news and new updates:
unfortunately I have to restart the maps from the beginning due to copiryght violation XD
(I thought that the tiles taken from github were free)
so for now there will be no updates on the maps, because I have to recreate the tiles from scratch ...
to do this i chose the set of "Liberated Pixel Cup", present on opengameart.org

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why i didn't choose as
from my point of view godot is better and more performing (even if i speak as an ignorant), but i preferred mainly for two reasons:

1 i think few people use it for creating mod/games
2 i think it's less known than godot

so... sorry godot XD

cloud.unitoo.it/s/WNy2mzW8JgoG

I updated everything to today's date and packed everything in a .7z file
just download, unpack and play
you can't do much besides walk around the maps

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