I decided to delete all the grass I had added XD
because, instead of having it appear in specific places, I prefer to have tiles of grass appear at random, in the field (I think this way it looks more real) ... so all the work done to put the grass I threw it in the trash u.u

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to do

πŸ”³ create all the maps and houses in the game
πŸ”³ create all the NPCs (outdoor)
πŸ”³ give the possibility of saving the game only by sleeping
πŸ”³ finish setting the tilesetsdefs for all maps
πŸ”³ change Joja Mart to Joy Mart
πŸ”³ set the spawn of trees and all things that can be cut/broken, in the farm (trees, branches, trunks, grass, stones, boulders and other such things)
πŸ”³ try to make the setting medieval
πŸ”³ stop and fix what you have done up to this point

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done things

βœ… remember how to edit the files to start the game (lol)
βœ… try to figure out if NPCs can move from point A to point B (years ago you couldn't)
βœ… finish changing original tilesheets to open versions
βœ… add a set of tool (axe, hoe, pick, etc) to the character to make him cut down trees, hoe, etc
βœ… set the sprites of the characters
βœ… add hours (24), days (7), dates (31), seasons (4) and years (9999)
βœ… add day/night cycle and weather conditions

unfortunately I had a couple of problems/incidents in my family that stopped me (for a couple of days) from continuing the game... but the project is NOT dead... unfortunately real life is a busy thing XD

I managed to make everything work properly, streamlining the events, from the expected 48 to about 20 per season
the beauty of doing everything by hand without automating is that you think about what you're doing, and you can streamline as you go along XD

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I realized that, to activate the day/night cycle correctly, now that I have also implemented the weather conditions and the sounds of daytime birds and night cicadas... I have to put 48 events per day, for 4 seasons, for 4 weather conditions XD
(the work increases, instead of decreasing) O.o

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the idea has been trashed for incompatibility... frak! XD

@sexybiggetje for now it's just a test... I don't have any original files so I have to try a bit by trial and error :p

@Pixificial lol
they had asked me to insert also the years, and so I did it XD

now the game starts from year zero and ends at year 9999... doing a little calculations it takes (without tricks) 39.6 real years to get to year 9999 playing 24 hours non stop... I think it is enough XD

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the hours work, the chronometer (the green thing) flashes every second, the days and dates work, the seasons icon works... the years are just aboard, the bar underneath is the foraging bar, and that's complete too...
the sidebar (the drawings on the side) just serves as a reminder for positioning, then it will be removed

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with the same process I'm redoing also the cycles of the days of the week, of the dates, and of the seasons... maybe I can make a "false" cycle for the years too (by false I mean that it will reset at a certain point, like after a thousand years? I don't know, for now I'm just hypothesis)

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@patrickmcurry I think I'm one of the few who continues to use (and prefer) mastodon via browser XD

to have something better it would be necessary to create a day and night cycle, that changes every 10 in-game minutes (7 real seconds) but for now it's more than fine as it is set (that changes every in-game hour)

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If someone wants to try the day-night cycle to tell me if the hours of the changes are okay or need to be moved, it would be a great favor ^^

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