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Gotta love how there's a point in Prototyping where you just need to go "Fuck it, time to refactor all the code"

So, spending some time doing that for and moving it to C++ from Blueprints cause why the hell not?

@PocketNerd Moving BP code to c++ is essential if you want to have good perf. Doing early is better than doing it at the last minute :)

@booblito Definitely agree, the project is at a pretty early stage so doing it now works. Though for the type of game this is I'm not too worried about performance penalties of BP vs C++.

@PocketNerd
That's what we were thinking :) I worked on Absolver and we were badly surprised when we started to work on console. Is your shmup pc only?

@booblito
For now, but I'm not opposed to making console ports of it in the future. Game is still a long way from being complete.

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