Crap! Forgot to post about this sooner. Got more progress at "work" towards , first-attempt at a Toon Shader, and new enemies!

The road to the alpha demo is quickly coming to an end, lets see if I can make it.

Had to be up super early this morning so I decided to check out a tutorial on toon/cell shading as an experiment for .

Seems pretty cool, and if I can be this productive at early mornings this could become the norm.

Few steps back, few steps forward today. Found out my approach to pathing wasn't going to work so having to redo that work (it'll save hassle later!). But I've got a rough idea on what I want my first level to look like!

That moment when you've been doing mostly background work and don't have anything super new to show for

Did a test package and, after dealing with a naughty plugin, it works! Not going to release this particular build, but still good to test!

Decided to try out a plugin for UE4 to save me some time for path-following enemies, seems useful!

Will have to dig into how it works later to see if I can refine it.

Alright! Got the level boss spawning, damage system, and an actual game loop in place! All while sick cause I'm dedicated like that!

Didn't get a whole lot done visually this time around for . But did a crap-ton of refactor and got a damage/death system more properly in place for the player and enemies.

Oh, also added a cute Turret that is trying super hard.

And for the end of today's , a near Minimal Viable Product! Enemies are spawning and I can shoot them down. But they don't shoot back and I have no boss or level-end.

Also, Camera moves now! Definitely helps if I do some pre-planning.

For my first session. Got some player controls happening, and some crazy shenanigans with firing (I know how to fix this, just ran out of time). Ship prototype is thanks to KenneyAssets :D#GameDev

Ah, the start of something great. Haven't done the parsing of Twine markup yet, but getting Twine to spit out json so it can be easily read was the first step!

off-topic, biking 

I recall mentioning somewhere that I'd get a more "Quality" Journal if I ended up loving Bullet Journalling.

Well... Say hello to the Bullet Journal for some of my at-home projects that I work on with my partner ( being one of them).

And here's what I spent most of the day refactoring my character classes was for...

Also, new prototype Dog Asset, with animations!

Me after spending a month chilling at home and after processing my experience with Global Game Jam 2019.

Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.