Oh look, my tooter is still here! Guess I should update with what I've been working on.
Since I'm back in school, I've decided to try noodling around with various frameworks and/or engines I'm unfamiliar with. I'm working on this little gem using #Raylib. Not quite sure what the gameplay loop is going to be yet. But I'm having fun!
Playing around with a refractive shockwave effect with the first special weapon in #ProjectSHMUP. Definitely not going to be the final effect but learning how to do this is super fun!
While the next update builds (fingers cross for nothing fatal) lets talk what's in it!
Aside from a Pause feature, the screen also shakes when you're hit now, plus some minor graphical polish. Plus other updates (full changelog comes after the update is uploaded)
Here's how it looks during gameplay.
Programmer and IndieDev who makes Video Games for a living. Mainly use Unreal Engine 4 but am also learning Unity.
The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!