@booblito
For now, but I'm not opposed to making console ports of it in the future. Game is still a long way from being complete.

That feeling when something that hasn't been working and has been driving you bonkers finally gets fixed!

Been trying to get VS Code to play nice with UE4 on my laptop and it's finally working!

Which means I should finally have a single tech-stack for both machines!

Some of the issues were worked yesterday, got some time to before I head out for the day. So why not go live(stream)!

twitch.tv/pocketcsnerd

@booblito Definitely agree, the project is at a pretty early stage so doing it now works. Though for the type of game this is I'm not too worried about performance penalties of BP vs C++.

Gotta love how there's a point in Prototyping where you just need to go "Fuck it, time to refactor all the code"

So, spending some time doing that for and moving it to C++ from Blueprints cause why the hell not?

Thinking about doing a short live-stream while I work on later today. Would be an evening thing. Would also be a nice stress-test of the laptop and home network.

Tutorial round and second round of battle, demonstrating the memory mechanics (and tutorial). You pick the right tiles, and use that number of "action points" to decide what to do.

deengames.itch.io/eman-quest

I finally put the source code for my score counters video on GitHub, if anyone's interested... :D

github.com/AlexHoratio/score-c

The is still ongoing but I've finished my game and submitted it. First ever finished game jam game! 3rd ever finished game! I had a blast working on it over the last 24ish hours. Looking forward to participating in jams in the future!

itch.io/jam/gmtk-2019/rate/460

We made a card game that needs playtesting! Check out "Bullying the Box Office"- Build + release the next smash hit movie. Light strategy with some creative mechanics (u gotta pitch your movie afterall!) Print n Play and Table Top Sim materials avail @ boardgamegeek.com/article/3261

Been painting these (s)lugs today. Been doing other things too, but reducing production wastage when near storage capacity is harder to convey in a screenshot #HiveTime #indiedev #gamedev #screenshotsaturday

New this week: Added acceleration to keyboard controls to make aiming easier, added simple shock wave effects to explosions. #screenshotsaturday #indiegamedev #indiedev #gamedev #godotengine

Just added menus to CGA Hell, this has got to be the first time I've made a proper menu for one of my games. Godot's UI stuff is nice to work with. #gamedev #GodotEngine

Hi everyone! Just a heads up that RPG in a Box's price will increase slightly to $24.99 once Early Access starts. Also, Steam keys can now be claimed for purchases made via itch.io! zeromatrix.itch.io/rpginabox #screenshotsaturday #gamedev #indiedev #voxel #godotengine

Back in the "office" (note: it's a Cafe) to do some more work on . Hopefully I can get far enough to upload an update this week!

Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.