Going to be streaming some more #GameDev while I finish up the next update for #ProjectSHMUP!
That feeling when something that hasn't been working and has been driving you bonkers finally gets fixed!
Been trying to get VS Code to play nice with UE4 on my laptop and it's finally working!
Which means I should finally have a single tech-stack for both machines!
Some of the issues were worked yesterday, got some time to #GameDev before I head out for the day. So why not go live(stream)!
Gotta love how there's a point in Prototyping where you just need to go "Fuck it, time to refactor all the code"
So, spending some time doing that for #ProjectSHMUP and moving it to C++ from Blueprints cause why the hell not?
Thinking about doing a short live-stream while I work on #ProjectSHMUP later today. Would be an evening thing. Would also be a nice stress-test of the laptop and home network.
Streaming #gamedev, level design stuff. https://www.twitch.tv/cperko
Tutorial round and second round of battle, demonstrating the memory mechanics (and tutorial). You pick the right tiles, and use that number of "action points" to decide what to do.
https://deengames.itch.io/eman-quest
#EmanQuest #IndieDev #GameDev #GodotEngine #ProcGen #VideoGame #RPG #2dGame
This week's update for #ProjectSHMUP is now live! Here's the changelog
https://pocketcsnerd.itch.io/project-shmup/devlog/93135/demo-update-v002-changelog
I finally put the source code for my score counters video on GitHub, if anyone's interested... :D
The #GMTKGameJam is still ongoing but I've finished my game and submitted it. First ever finished game jam game! 3rd ever finished game! I had a blast working on it over the last 24ish hours. Looking forward to participating in jams in the future!
We made a card game that needs playtesting! Check out "Bullying the Box Office"- Build + release the next smash hit movie. Light strategy with some creative mechanics (u gotta pitch your movie afterall!) Print n Play and Table Top Sim materials avail @ https://boardgamegeek.com/article/32615729#32615729
Been painting these (s)lugs today. Been doing other things too, but reducing production wastage when near storage capacity is harder to convey in a screenshot #HiveTime #indiedev #gamedev #screenshotsaturday
New this week: Added acceleration to keyboard controls to make aiming easier, added simple shock wave effects to explosions. #screenshotsaturday #indiegamedev #indiedev #gamedev #godotengine
Just added menus to CGA Hell, this has got to be the first time I've made a proper menu for one of my games. Godot's UI stuff is nice to work with. #gamedev #GodotEngine
Hi everyone! Just a heads up that RPG in a Box's price will increase slightly to $24.99 once Early Access starts. Also, Steam keys can now be claimed for purchases made via itch.io! https://zeromatrix.itch.io/rpginabox #screenshotsaturday #gamedev #indiedev #voxel #godotengine
Back in the "office" (note: it's a Cafe) to do some more work on #ProjectSHMUP. Hopefully I can get far enough to upload an update this week!
I wrote a bit of a "Post-Morderm" blog post on #ProjectSHMUP, outlining some future plans for the project. You can read it here!
https://pocketcsnerd.itch.io/project-shmup/devlog/92851/alpha-demo-launched-whats-in-the-future
And it's live! I'll be making a dev-blog post about the future of the project in the near future. But for now I celebrate!
Programmer and IndieDev who makes Video Games for a living. Mainly use Unreal Engine 4 but am also learning Unity.