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Progress on the next Update:

With the Options and Credit Screens both out of the way, I'll be able to focus on getting more enemies in by the end of the week!

Oh, you'll also be able to disable the Camera/Screen shake if you so desire.

Another week, another update to work on, and another ambitious list. Probably the last time I can work a full week on the project before school starts. But here's the plan!

While the next update builds (fingers cross for nothing fatal) lets talk what's in it!

Aside from a Pause feature, the screen also shakes when you're hit now, plus some minor graphical polish. Plus other updates (full changelog comes after the update is uploaded)

Time to put on some music, shut up, and get some done!

First step: Tweaking my update plan for this week based off of feedback and what I can reasonably do.

[ #commissioninfo #commissionOpen #artistsonMastodon #mastoart #commissions ]

🌸Hey, everyone!! My commissions are open again! My prices have changed to compensate for moving prep, so they're a little higher than they used to be! If you're interested, please take a look at my website!


Hey guys, I'm posting again

I'm giving 20% off all commissions today and tomorrow, I'm in need of gas and some eggs and milk.
I have 2 slots open, and I stream my commissions on picarto.
#emergencycommissions #commissions #commissionsopen #mastoart #commissionsale

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Forgot to post my comms here! Currently in need of a $32 dollar e-book for class, so even small donations are appreciated!
Please DM if interested! ❤️
#mastoart #commissions #art #commissionsareopen #creativetoots

Blugh, I'm having a hard time figuring out how to coordinate sprite and position animations in .

If I want my character to move forward a step on a certain keyframe, is there an easy way to animate that?

You'd think animate properties could do it, but it just sets the sprite's absolute position, which doesn't work for things like characters which need to move a relative position.

Any ideas?

After a bunch of refactoring, I've got a new update out for ! Not a whole lot has changed aside from "Under-the-hood" stuff, but this lays the groundwork for more to come.

That feeling when something that hasn't been working and has been driving you bonkers finally gets fixed!

Been trying to get VS Code to play nice with UE4 on my laptop and it's finally working!

Which means I should finally have a single tech-stack for both machines!

Some of the issues were worked yesterday, got some time to before I head out for the day. So why not go live(stream)!

Gotta love how there's a point in Prototyping where you just need to go "Fuck it, time to refactor all the code"

So, spending some time doing that for and moving it to C++ from Blueprints cause why the hell not?

Thinking about doing a short live-stream while I work on later today. Would be an evening thing. Would also be a nice stress-test of the laptop and home network.

Tutorial round and second round of battle, demonstrating the memory mechanics (and tutorial). You pick the right tiles, and use that number of "action points" to decide what to do.

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