v0.0.7 for #ProjectSHMUP is out! Go check it out, I hear there's some extra explosions ;)
Time for some more work on #ProjectSHMUP, going to finalize my special-weapon code and post an update with it plus some other tweaks!
Playing around with a refractive shockwave effect with the first special weapon in #ProjectSHMUP. Definitely not going to be the final effect but learning how to do this is super fun!
Update is live! You can view the changelog on Itch! https://pocketcsnerd.itch.io/project-shmup/devlog/96699/demo-v005-changelog
While the next update builds (fingers cross for nothing fatal) lets talk what's in it!
Aside from a Pause feature, the screen also shakes when you're hit now, plus some minor graphical polish. Plus other updates (full changelog comes after the update is uploaded)
Time to put on some music, shut up, and get some #GameDev done!
First step: Tweaking my update plan for this week based off of feedback and what I can reasonably do.
🌸Hey, everyone!! My commissions are open again! My prices have changed to compensate for moving prep, so they're a little higher than they used to be! If you're interested, please take a look at my website!
Blugh, I'm having a hard time figuring out how to coordinate sprite and position animations in #unity.
If I want my character to move forward a step on a certain keyframe, is there an easy way to animate that?
You'd think animate properties could do it, but it just sets the sprite's absolute position, which doesn't work for things like characters which need to move a relative position.
Programmer and IndieDev who makes Video Games for a living. Mainly use Unreal Engine 4 but am also learning Unity.
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