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Currently reading "Writing for games theory and practice" by Hannah Ricklin. It's really good. It doesn't just dive into plot but talks about the realities of game writing and processes. Recommended to non narrative devs too as I think it explains the job wonderfully. So much of the job can be explaining what it is.
There's even a section recommending what functionality your tools need.
routledge.com/Writing-for-Game

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Mastodon server focused on game development and related topics.