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Hi, I like to tinker with programming and procedural modelling, mostly with and .
If you're looking for explosions for your game I made something for the unity asset store: u3d.as/X1c

Rob Lloyd boosted
Rob Lloyd boosted

WIP 'storm surge' mode in our little puzzle game Washed Up, triggered by collecting the letters 'STORM'. Lots of temp art still but getting there youtu.be/UGrl0kidnu4

Rob Lloyd boosted
Rob Lloyd boosted

hola everyone, I'm Megan, I run Glass Bottom Games, currently working on Spartan Fist: spartanfist.com - a first-person punching roguelike about punching dudes so hard they explode. Our previous games include Hot Tin Roof, which you've maybe heard of. I drink a lot of tea? Our games tend to have cats in them? Oh I'm a metalhead too. DEATH METAL WOO (especially fem lead death metal - The Agonist / Arch Enemy is my shiz). Uh, hi? This me. mastodon.gamedev.place/media/J

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Hi, I like to tinker with programming and procedural modelling, mostly with and .
If you're looking for explosions for your game I made something for the unity asset store: u3d.as/X1c

Rob Lloyd boosted

Didn't really present myself, assuming, that some people know me from the Birdsite. I'm senior dev in various tech (C++, Swift, Unity, ...and JS noob) So here's one of the prototypes I'm taking on another development round: TerminalOS: a roguelike about preparing an unknown planet for colonization, fully command-line driven. mastodon.gamedev.place/media/K

mastodon.gamedev.place/media/n

current task: Retopologizing my hover ship thing, which i'm starting to think looks like a washing up bottle :(

Rob Lloyd boosted

My wife & I are working on our first game, Washed Up, a take on shape-arranging games that came out of GGJ2017 (theme: waves). Keeping it simple to begin with, but finding even that takes ages! mastodon.gamedev.place/media/z

Hi, I like to tinker with programming and procedural modelling, mostly with and .
If you're looking for explosions for your game I made something for the unity asset store: u3d.as/X1c

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