WIP 'storm surge' mode in our little puzzle game Washed Up, triggered by collecting the letters 'STORM'. Lots of temp art still but getting there https://youtu.be/UGrl0kidnu4
Subtle ways you can make the default unity fps controller less awful:
#introductions hola everyone, I'm Megan, I run Glass Bottom Games, currently working on Spartan Fist: spartanfist.com - a first-person punching roguelike about punching dudes so hard they explode. Our previous games include Hot Tin Roof, which you've maybe heard of. I drink a lot of tea? Our games tend to have cats in them? Oh I'm a metalhead too. DEATH METAL WOO (especially fem lead death metal - The Agonist / Arch Enemy is my shiz). Uh, hi? This me. https://mastodon.gamedev.place/media/Jhf8K61sOl_oPIhQe1g
@bitbrain perhaps take a look at realm grinder, it does some interesting stuff
@sinbad yeah that's the default, I just vaguely remember having issues with some hidden values overriding stuff in my shader, you've probably already tried it but creating a new material might help
@sinbad if you set the inspector for the material to debug mode is there anything in the custom render queue property?
Didn't really present myself, assuming, that some people know me from the Birdsite. I'm senior dev in various tech (C++, Swift, Unity, ...and JS noob) So here's one of the prototypes I'm taking on another development round: TerminalOS: a roguelike about preparing an unknown planet for colonization, fully command-line driven. https://mastodon.gamedev.place/media/Kp8viMxNC4f9kVx41Sk #introductions
current task: Retopologizing my hover ship thing, which i'm starting to think looks like a washing up bottle :(
My wife & I are working on our first game, Washed Up, a take on shape-arranging games that came out of GGJ2017 (theme: waves). Keeping it simple to begin with, but finding even that takes ages! https://mastodon.gamedev.place/media/zl8Oi8oW_XGJFnwPGYQ
Hi, I like to make stuff, mostly programming
I spend most of my spare time messing about with Unity and Houdini
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